Publication
Author
Steven Ivan Christopher Bergwerff
Visual storyteller and creative producer working with illustrators to create entertaining consciousness uplifting comic books and children’s stories.
I have a series of stories to produce and bring to life through illustration and design. Stories that resonate with the spirit and connect us to the myths, legends and fables of past and present.
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Where Do I Go When I Sleep?
Illustrator: Emma Smith
What happens when a child closes their eyes and falls asleep?
Where do they go?
Who might they meet?
What adventures might they experience?
Where Do I Go When I Sleep? is a six-book children’s collection inspired by Astral Dreaming, exploring the mysterious world of dreams through adventure, empowerment, identity, courage, friendship and imagination.
Across six beautifully illustrated stories, children discover different possibilities within their dream experiences:
Dreaming Helps When I Am Awake explores the connection between dreams, adventure and waking life.
I Am In Control explores fear, relaxation and the discovery that we can influence how we feel when a dream seems real.
Dreams From A Past explores the mysterious experience of dreaming that you are someone different and visiting a life from the past.
Dreams Are Not What They Seem explores fear and the discovery that something frightening may not be what it first appears to be.
A Friend By Your Side explores the comfort, strength and protection that can come from having a trusted dream companion.
Astral World Travel opens the door to expansive dream adventures where children can fly, explore and travel beyond the ordinary.
But the journey doesn’t end when the story does.
Every book includes:
π Words to repeat before sleep β encouraging children to create positive, empowering thoughts and even write their own personal mantras.
π Dream journaling β giving children prompts to record, explore and reflect on their dream experiences.
π¨ Dream drawing β providing space for children to visually recreate the people, places and adventures they encounter while dreaming.
Together, the six books create more than a bedtime reading experience. They create an opportunity for children and caregivers to talk about dreams, imagination and the experiences children may have while sleeping.
Six books. Six journeys. A world of dreams waiting to be explored.
Where do you go when you sleep?
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Where Do I Go When I Sleep? (The Complete Series)
All SIX BOOKS in one GIANT-SIZE HARDCOVER:
Deluxe Higher Self Edition – HARDCOVER
Where Do I Go When I Sleep? Dreaming Helps When I am Awake video presentation on the new YouTube channel.
The Walk of Life: A Shelter Dog’s Story
Illustrator: Dwight Schenk
A new home. A new friend. A new walkβand a whole new way of looking at life.
Today is a very special day for a shelter dog. He has just been adopted and is beginning his first day with his new family and his new little friend.
As they head out for a walk around the neighbourhood, the little human begins sharing a story about the Walk of Lifeβand how no two walks are ever exactly the same.
Some walks are easy. Some are uphill and difficult. Sometimes things change unexpectedly. But even when the path gets tough, there is always another part of the journey ahead.
Along the way, the shelter dog remembers his own journeyβfrom having a family as a puppy, to being left behind at a shelter, to being cared for by dedicated shelter workers and volunteers, and finally finding the loving forever home he had been waiting for.
But this isn’t just a story to read.
It’s a story to explore.
Young readers can join the adventure through fun, interactive activities including:
β’ Scavenger hunts
β’ Colour-by-number activities
β’ True-or-false questions
β’ Animal identification
β’ Shelter research
β’ Donation-list activities
β’ Helping-stray-animal questions
β’ Word-scramble puzzles
β’ Mazes and searches
β’ Creative drawing activities
Along the way, children are introduced to important ideas about kindness, compassion, friendship, perseverance, helping others, and caring for animals.
Most importantly, The Walk of Life shines a light on the people behind animal sheltersβthe professionals and volunteers who work hard to care for animals and help them find their way to loving homes.
Because sometimes life isn’t about how easy the walk is. It’s about how you walk itβand who walks beside you.
πΎ Take the walk. Discover the lessons. Explore the activities.
The Walk of Life: A Shelter Dogβs Story is an interactive children’s story designed to be enjoyed, explored, and shared by children and families.
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The Walk of Life: A Shelter Dog’s Story
Deadwind and the Six
Illustrator: Marvin Law
The greatest battle may not be fought with weapons. It may be fought within consciousness itself.
Deadwind is an inter-dimensional man without a name, sent to Earth with a divine commission: to bring consciousness to the lower earth realm.
But awakening consciousness is not without consequences.
When Deadwind encounters the Scarecrow, steward of the realm, he is warned about the forces that stand in his path. Among them are demons connected to the ancient power of King Solomonβand a dangerous force known as the Cult of Bael.
As the Cult seeks to establish complete domination, Deadwind must navigate a world where good and evil are not always as simple as they appear.
His greatest challenge is to remain in his truth.
To resist being pulled toward either extreme.
To walk the middle path.
Every encounter becomes an opportunity for awakening. Every confrontation forces Deadwind to examine the nature of power, truth, consciousness, and choice.
What begins as a divine commission becomes a journey into the unseen dimensions of existenceβand a battle for the consciousness of the realm.
Deadwind and the Six is a supernatural exploration of spiritual warfare, divine purpose, consciousness, and the forces that exist beyond the visible world.
The journey begins here.
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